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The Unity form of the Claim Reminder trigger component. The native banner floats above the Unity view at a rect your game sets. It reminds the player of an offer they claimed but haven’t finished, and a tap opens the sheet that holds that offer. Its height stays 0 while there is no claim to show.

Signature

ClaimReminder is an EncoreTrigger with the trigger ID claimReminder built in. Placing it, its height, its live setters, its Result event, and Dispose() are on EncoreTrigger, and every option is on TriggerOptions. Create throws ArgumentException for a blank placement.

Example

EncoreClaimReminderView

A MonoBehaviour, under Add Component → Encore → Claim Reminder, that keeps the banner over an empty RectTransform in your Canvas and follows it every frame as the layout moves or scales. It waits for Encore.Configure, then creates the banner in its first LateUpdate after that. With resizeToContent on, the element has no height while there is no claim.
Its Inspector fields, Placement, and Result are those of EncoreTriggerView, without triggerId and autoOpenOff.

Notes

  • What the banner shows, and when it renders nothing, is on Claim Reminder.
  • The rules every trigger component shares, such as drawing order, are in EncoreTrigger notes.